To PCM by the Xbox they show no signs of compression.
Dolby Digital Plus is widely used by streaming and broadcast services to deliver surround sound audio at lower bitrates. With a few rare exceptions, all new movies are mixed and released in. A lot of Blu Rays use DTS, however they are almost all lossless DTS, so when they are converted Dolby Digital Plus (E-AC-3) provides up to twice the efficiency of Dolby Digital while adding new features like 7.1-ch audio, support for descriptive video services, and support for Dolby Atmos. Skip forward some 40-plus years, through the introduction of Dolby Digital 5.1 in 1992, the 6.1-channel Dolby Digital Surround EX format in 1999, Dolby 7.1 Surround in 2010 and Dolby Atmos in 2012 (with Brave, pictured above) and, amidst the changes, much remains constant. This way the audio is always compressed using only one format. What you are describing is dolby digital, which is different. I would choose Dolby, because most (all?) streaming services and most DVDs use Dolby for surround. 1) Dolby Surround is ANALOG encoding methods, since they work by encoding additional data into the spatial dimension in an analog output. The best solution is to just pick one and go with it. Games shouldn't matter, since the audio files could be compressed in different formats and will all be converted to PCM and mixed beforeĪctually, all audio is going to be uncompressed by the Xbox, even DVDs and Blu Rays, and then compressed again into Dolby or DTS if you select Bitstream out. Surround mode: When using a Mono or Stereo (L R) channel layout, this property tells the playback device whether the two-channel encoded bitstream contains a. So use Dolby for streaming, DVDs, and Blu Rays that are encoded in Dolby and DTS for DVDs and Blu Rays encoded in DTS. Once opened, continue with the setup to enable or disable Dolby, or configure different settings to enhance the audio and media experience. The best one to use would be the one that is native to the content you are playing. Comparing different codecs based on bitrates is pretty much useless. Does this make DTS better? Not necessarily, it's kind of an apples and oranges comparison.
I would assume the Xbox One's Dolby encoder would be 640kbps and the DTS encoder would be 1.5mbps.